Old school zelda game




















Last edited by Daxank ; 6 Aug, pm. Thanks for trying to kill the thread, no one cares what the mods think of you. Per page: 15 30 Date Posted: 6 Aug, pm. Posts: Start a New Discussion. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. Did you ever notice that just about all of the major characters in Ocarina of Time are female? Why did so many princesses and other women end up being the majority of the characters to act as sages or be keepers of Spiritual Stones?

The gender imbalance among Ocarina's main cast is actually for a valid reason. Among the many scrapped ideas for Ocarina was that Link was going to be able to romance the various female characters in the game in a dating sim-like fashion. As interesting of an idea as that is, Ocarina is better without it. Super Mario Maker for the Wii U and 3DS was a surprising product, as it had the notoriously protective Nintendo actually let gamers tinker with their assets and create their own "game" with those assets.

But Nintendo had actually planned to do that type of thing decades prior, and with Zelda of all franchises. Given TLoZ 's roots as a floppy disc-based game, Nintendo toyed with allowing players to create their own dungeons and share them via disc. If there is any scrapped idea on this list we most want Nintendo to revisit, it's probably this one. Even though it might seem somewhat quint by today's standards, especially compared with later Zelda boss battles, the final fight with Ganon in Ocarina of Time was one of the most epic encounters that players had seen up to that point.

And it was very nearly even more epic. The original plan for the Ganon fight was to have Link scale him as he fought him, similar to games like Shadow of the Colossus. Chalk this one up to the tech of the time just not quite being able to handle such an ambitious, traversal-based boss battle. Link's Awakening for Game Boy remains one of the most unusual and convention-defying entries in the series, with themes and set pieces that feel very un- Zelda -like.

Rather than Ganon looming over the whole adventure, Link's Awakening had a giant egg that was set to hatch and bring the apocalypse when it did. Where did such a crazy concept come from? Well, from A Link to the Past , actually, as it was one of that game's many scrapped ideas. From the start, handheld Zelda games were the home of ideas too weird for the console installments.

As previously mentioned, Zelda II is infamous for how difficult it is, and much of that comes by way of the game's unforgiving enemies.

Shockingly, here's yet another example of how the notoriously hard game could've been even harder if Nintendo had their way. Zelda II was intended to have massive enemies, some two and three times Link's height. But it ended up being too difficult to pull off for the developers at the time, and they had to settle for enemies that are mostly Link's height or only slightly taller. However, they definitely got their way with later entries When a new Nintendo console is being prepped and the company's developers are readying what are to be the platform's first Mario and Zelda games, the teams working on the games often share plans and ideas.

To this end, Ocarina was initially planned to be very similar to Super Mario 64 in its basic setup. Similar to Mario 64 , Ocarina was going to use Zelda's castle as the main hub, with Link traveling to different areas via portals akin to Mario 64 's paintings. Thankfully, this was scrapped in favor of having Hyrule Field connect Ocarina 's towns and dungeons.

Breath of the Wild has a lot of fairly-realistic physics systems happening in the game, with various elements behaving a lot like their real life counterparts. For instance, lighting grass on fire will cause the fire to spread to the immediate area, and also continue to burn for a bit. If this has left you scratching your head, then you are not alone. But perhaps collectors are nodding in recognition already.

We know it's not old-school gaming, but who doesn't love Harry? But, we also remember a time that video games were not always digital, and could only be played if you had a physical copy of the game. There are a number of reasons why this Legend of Zelda sold for over k and it comes down to two factors. One, it was a sealed copy and given a wata rating of 9. The Legend of Zelda has a lot of cultural significance in the gaming space, so it is perhaps understandable, when you think of it as a piece of gaming history.



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